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TextMesh Pro Is TextMeshPro not working with new Prefab system?!

Discussion in 'Unity UI (uGUI) & TextMesh Pro' started by andyz, Mar 25, 2019.

  1. andyz

    andyz

    Joined:
    Jan 5, 2010
    Posts:
    1,015
    Any prefab instance that contains a TextMeshPro UI text seems to be considered permanently different to its root prefab.
    Click the Overrides button on the instance and it will always show any TextMeshPro UGUI script as being different even though they are the same
    2018.3.8
     
  2. Stephan_B

    Stephan_B

    Unity Technologies

    Joined:
    Feb 26, 2017
    Posts:
    2,641
    This behavior was addressed in version 1.4.0 of TMP. The only (known) remaining issue which is outside the control of TMP is the Mesh Filter which shows up in the override because the mesh is not persistent but tracked by the prefab system because of the mesh filter component. The Prefab team is currently looking at ways to handle similar cases.
     
    andyz likes this.
  3. andyz

    andyz

    Joined:
    Jan 5, 2010
    Posts:
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    Thanks, I am still using 1.3.0 because the package manager is a bit vague as to 1.4.0 (it says 1.3.0 is up to date and 2018.3 verified, 1.4.0 is available under the version drop though)
     
    Avalin likes this.
  4. andyz

    andyz

    Joined:
    Jan 5, 2010
    Posts:
    1,015
    So is 1.4.0 still under development or will be marked as the up to date version for 2018.3? Why is TextMesh Pro1.3.0 not marked as update available in 2018.3.8, which version is it?
     
  5. Stephan_B

    Stephan_B

    Unity Technologies

    Joined:
    Feb 26, 2017
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    I am not sure why 1.4.0 doesn't show up / marked as an update. But 1.4.0 will be / should get verified shortly.

    Unless I mark a release as -preview, you can assume that release is not a beta / development versions.
     
    andyz likes this.