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MeshFilter keeps showing up as dirty in Prefab

Discussion in 'UGUI & TextMesh Pro' started by joonturbo, Nov 25, 2019.

  1. joonturbo

    joonturbo

    Joined:
    Jun 24, 2013
    Posts:
    52
    I'm experiencing this issue which is marked as fixed, but I can still reproduce it over several different Unity versions.

    upload_2019-11-25_17-56-24.png

    No matter how often I hit Apply All, the Mesh Filter will always have received a new mesh (presumably because it's generated).

    A bunch of my prefabs have >20 textmeshpro objects, and it makes it impossible to tell if they need applying or not. I tried both Unity 2019.1.14f1 and 2019.2.13f1, with TextMeshPro package 2.0.1 and 2.1.0 (preview). All combinations have the issue. I'm on macOS Mojave.

    Please consider re-opening this issue.

    https://issuetracker.unity3d.com/is...p-down-menu-even-after-applying-their-changes
     

    Attached Files:

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