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Introducing Networking

Discussion in 'Multiplayer' started by Shlimazel, Aug 3, 2008.

  1. Shlimazel

    Shlimazel

    Joined:
    Nov 2, 2007
    Posts:
    42
    I'm moving into adding the networking features to my game, and I'm running into a snag. I've copied the setup of the loader level from the Networking example into my menu level. When I run the Menu level, it starts making an endless stream of copies of the 'ConnectionGUI' game object. It also tells me that my machine has a private IP address once per copy of ConnectionGUI. It only does this in my project; when I run the loader level in the Networking example project it doesn't behave this way.

    I would be very greatful for assistance.

    {edit-wrong level name. loader, not levelload}
     
  2. Shlimazel

    Shlimazel

    Joined:
    Nov 2, 2007
    Posts:
    42
    I copied the loader and empty menu levels directly from the Networking Examples project into my project and it works normally now. The only thing is that it spawns two fighters in rather than one, but that's probably solvable easily enough.

    Heh. It was. I forgot to delete the fighter I'd placed in the level. So it was spawing in one and one was already there. :roll: