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Introducing brainCloud BaaS for Unity, works with UNET!

Discussion in 'UNet' started by winterhalder, Aug 27, 2015.

  1. winterhalder

    winterhalder

    Joined:
    Aug 24, 2015
    Posts:
    5
    Hi,

    I’m Paul Winterhalder, Co-founder / CDO / Product Manager of brainCloud, and wanted to take a moment to introduce our Backend-as-a-Service (BaaS) platform. After 3.5 years of development we soft-launched in November, and have been organically building a community of developers (over 300 signed up so far).

    Obviously we developers have a lot of options when it comes to toolsets, but we’re confident that if you check us out you’ll agree that brainCloud has a lot to offer. Things like:

    #1 - The deepest gaming feature set:
    • Multiplayer - Built-in Async Turn-by-turn and One-way (clash-type) multiplayer, plus compatible with UNET, Photon, Steam, and more
    • Matchmaking - Supports custom filters
    • Achievements - Unlimited, syncs with native platforms
    • Leaderboards - Unlimited, with configurable resets
    • Player XP & Levels - Define your XP levels and level-up rewards in our design portal
    • Milestones & Quests - let your designer(s) define your player goals server-side, including rewards for meeting them
    • Push Notifications - For iOS, Android, and Facebook
    • Virtual Currencies - multiple virtual currencies support - tied to our product (IAP) and rewards systems, of course
    • Tuning parameters (Global Properties) - tweak your app in real-time!

    #2 - The most flexible API
    • Authentication - anonymous, FB, e-mail, GameCenter, GoogleID, SteamId, etc.
    • Cloud Data - support for simple real-time (concurrency safe) statistics all the way up to full, complex (json-based) entities. Organized and scoped by player and/or available globally by game.
    • Cloud Code - run your own javascript code on our servers. Even schedule scripts to be run in the future!
    • External web services - make calls to external servers from within cloud code
    • Server-to-server - receive requests from external services… (useful for custom tools, multiplayer servers, etc.)

    #3 - The richest monetization features
    • Cross-platform pricing controls
    • Server-side receipt validation (reduce piracy!)
    • Scheduled Promotions - set up reduced pricing for sales ahead-of-time
    • Targeted Promotions - define player segments, and send promotional push notifications to players automatically when they enter them
    • IAP Support for all the major app stores, including Apple iOS, Google Play, Windows Store, BlackBerry World, Facebook, Valve Steam, etc.

    #4 - The best tools
    • Design Portal to define your apps and associated meta-data, tune-able in real-time after release
    • API Explorer to learn and try out the API, even before you touch code
    • Monitoring features to view global and player data live, view logs, debug
    • Reporting features to view key metrics - DAU, #Sessions, Purchases, Platform usage, etc.

    #5 - The least expensive pricing model
    • brainCloud charges based on actual usage - # of API calls per month
    • Pricing starts at $30 / month for 6M API calls - which for the average app is good for 2000 Daily Active Users
    • And note - brainCloud’s API has been designed to keep API counts low (saving server utilization, thus our costs, and thus your costs). Our app developers average about 100 API calls / DAU. In fact, any API calls you make from Cloud Code scripts are free - so you are incentivized to use Cloud Code to optimize your app, which in return lowers your costs - win:win!

    And of course, we’ve got great Unity Support - we provide a native C# library (with IDE plug-in) for iOS, Android, PC, Web, etc.

    I could say more, but even *my* eyes are starting to glaze over now. I hope you’ll come by to check us out.

    http://getbraincloud.com

    Registration is Free, Development is Free - you only pay when you go live - and our fees are the lowest in the business.

    Plus check out our UNET example game, brainCloud Bombers! Full source code available on GitHub:
    http://getbraincloud.com/apidocs/tutorials/unity-tutorials/braincloud-bombers-example-game/

    If you have any questions, feel free to ask!

    Cheers!

    Paul.
     
    Rodolfo-Rubens likes this.
  2. jasonMcintosh

    jasonMcintosh

    Joined:
    Jul 4, 2012
    Posts:
    74
    The service looks great, from what I have seen!

    Do you have a community forum? I am unable to locate any sort of community for brainCloud. You would benefit in many ways by allowing users to help each other in a public forum. And while the documentation seems top notch, it's just documentation. There are a lot of experiential details and gotchas that can be discovered in a short time by reading forums.

    Community support shouldn't be underestimated. It's a product feature, in my book.
     
  3. Xuzon

    Xuzon

    Joined:
    Mar 21, 2014
    Posts:
    83
    This service seems amazing!!
    But I have a question about the multiplayer.
    My team are planning to release a multiplayer game in a few months but with Unet in preview we can have only 100 CCU, with this service the CCU is over because we use your servers, isn't it?
     
  4. arnesso

    arnesso

    Joined:
    Mar 3, 2015
    Posts:
    96
    I really love it !!

    How would be possible to use my own server (MySQL) ? I have not found what files should be on my server
    thank you :)