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Unity Multiplayer Instantiate object and passing it to clients one by one

Discussion in 'Multiplayer' started by shohagmist, Jun 29, 2015.

  1. shohagmist

    shohagmist

    Joined:
    May 19, 2015
    Posts:
    37
    Hello,
    I am practicing UNET (Unity Multiplayer 5.1).
    Using NetworkManager, I am Hosting a game (Creating a room) and I can also connect clients to the room.
    Now I want to Instantiate an Object to one client, then that client will pass the object to next client and so on...
    What can I do? Anybody please help me with something.