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Instantiate gameobject on first plane detected

Discussion in 'AR' started by zehuntar, Nov 27, 2019.

  1. zehuntar

    zehuntar

    Joined:
    Nov 27, 2019
    Posts:
    1
    Hey,

    I'm kind of new to unity and AR, and I've tried reading the documentation but I don't really understand much tbh.

    Could someone help me code how to instantiate a prefab/gameobject on the first plane I detect then turn off the AR plane manager?

    Also, I need an Anchor if I want my gameobject to remain in place and be visible if the user moves the camera away and back in?

    Thanks