Hi, I'm having a problem with the new input system. In my game, the input gets read every update through InputAction.ReadValue, and everything works fine. But after about 20 seconds of playing, the inputs stop registering for around 10 seconds before registering again and everything works as normal. When the input stops registering, it freezes, the ReadValue returns the same value over and over, regardless of whatever I'm actually pressing on the keyboard. I'm 95% sure that this is a problem with the Input System, as the delay happens after all of the loading and other lag-inducing processes happen inside my game. I've tried looking at the Input Debugger, but it also doesn't show any new input while I experience the freezes. Hopefully someone else has a similar experience or a possible solution, I've been tearing my hair out over this!