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World Building InfiniRIVER ✅ - Real time Fluid based water simulator

Discussion in 'Tools In Progress' started by nasos_333, Oct 16, 2021.

  1. nasos_333

    nasos_333

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    InfiniRIVER is the new Fluid based water simulator for Unity by ARTnGAME.

    The system can emulate the interaction of water with scene objects in real time using a fluid solver and do so in a global or local way for versatility and cover of all use cases.

    InfiniRIVER will be soon released and will be in Beta for some time until all features are full realized. The base fluid system is production ready and more work on usability and control of the effect will be added in the various Beta stages for more options.

    The system will be in lower price for Sky Master ULTIMATE and InfiniGRASS users, on release make sure to buy one of those assets first and then upgrade to InfiniRIVER for maximum discount.

    Features (All pipelines):
    - Fluid based water simulation for detailed interaction of scene objects with water
    - River mesh generator
    - FFT based water and waves shader
    - World space and local space choice for versatile water placement and interaction modes
    - Caustics (Standard Pipeline - URP)
    - Advanced water shader with refraction, cubemap reflection, Sub Surface Scattering
    - Dynamic Water ripples and trails simulation
    - Multiple sample demos of water - lava simulation
    - Fluid based driven 3D particle module
    - Fluid and interactive water enabled ground materials

    Bonus features:
    - Parallax shader (Standard Pipeline)
    - Triplanar shader for rocks (Standard Pipeline)
    - Randomized Stone generator

    Roadmap (Some of the features are TBD):
    -
    Adapt HDRP Decal shader to cast the caustic texture properly
    - Convert parallax sample shader to URP-HDRP (TBD)
    - Add Delauney based tesselation to river mesh generator
    - Add river branching and Terrain river curving
    - Add more options in river mash maker
    - Make easier to adapt the fluid simulation water flow direction
    - Add underwater rendering (TBD)
    - Add slope based component for automatic waterfall creation
    - Add general flow component using flow maps
    - Add real time reflections

    Base Tutorial videos (More tutorials will come soon):




    Images:












     
  2. nasos_333

    nasos_333

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    More videos:




     
  3. nasos_333

    nasos_333

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  4. nasos_333

    nasos_333

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    Reserved
     
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    nasos_333

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    Reserved
     
  6. nasos_333

    nasos_333

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  7. nasos_333

    nasos_333

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  8. nasos_333

    nasos_333

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    kittik likes this.
  9. nasos_333

    nasos_333

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    Last edited: Nov 27, 2021
  10. nasos_333

    nasos_333

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    A few more items have been addedto the roadmap, from user feedback, will be coming in next updates of the system.

    Updated Roadmap (Some of the features are TBD):
    -
    Adapt HDRP Decal shader to cast the caustic texture properly
    - Convert parallax sample shader to URP-HDRP (TBD)
    - Add Delaunay based tessellation to river mesh generator
    - Add river branching and Terrain river curving
    - Add more options in river mash maker
    - Make easier to adapt the fluid simulation water flow direction
    - Add underwater rendering (TBD)
    - Add slope based component for automatic waterfall creation
    - Add general flow component using flow maps
    - Add real time reflections
    + Add system to make physics objects float based on water flow
    + Add push force on objects by water
    + Add gradual freeze effect with a center point of freeze start
    + Adapt the included 3D particles flow sample to the water surface, for foam, floating leaves etc
    + Add more foam options, to get more intense foam water streams
    + Finalize the flow map generation system and adapt the flowmap to the water shader
    + Add optimized modes for mobile, possibly with baking of the fluid solver solution
     
  11. nasos_333

    nasos_333

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  12. nasos_333

    nasos_333

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  13. nasos_333

    nasos_333

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  14. nasos_333

    nasos_333

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  15. nasos_333

    nasos_333

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  16. nasos_333

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  17. nasos_333

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  18. nasos_333

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    nasos_333

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  22. nasos_333

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    UPDATE:
    InfiniRIVER - Dynamic Fluid Simulator1.0.9c is in the final stages of WIP and will be released soon

    InfiniRIVER - Dynamic Fluid Simulator1.0.9c
    - Added option to create water sources additionally to using the mouse to paint water on terrain, on the new terrain wide fluids system.
    - Added Single Pass Instanced VR support for URP and Standard Pipelines (tested in MockHMD) for the water, caustics and parallax shaders
    - Added parallax shader for URP

    ARTnGame - Instagram - Facebook - Twitter - Discord - Youtube - Reddit - Discount Offers
     
  23. nasos_333

    nasos_333

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  24. nasos_333

    nasos_333

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    InfiniRIVER - Dynamic Fluid Simulator v1.0.9h is available in the Unity Asset Store !

    InfiniRIVER v1.0.9h

    - Refined the terrain wide fluid solver shading

    - Solved a water culling issue in some of the latest terrain wide fluid demos

    - Added a method to vary the simulation time to create visible flow, because at the equilibrium point flow seemed to be stopping at some points in the water path

    - Added demo scene showcasing the new visible flow creation method

    ARTnGame - Instagram - Facebook - Twitter - Discord - Youtube - Reddit - Discount Offers
     
  25. nasos_333

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  26. nasos_333

    nasos_333

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    Last edited: Feb 15, 2023
  27. nasos_333

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    InfiniRIVER - Dynamic Fluid Simulator, work on the combination with the Oceanis water system for passing the fluid solution to the ocean surface.

    The InfiniRIVER fluid is calculated on the right plane and the solution passed as decal on the Oceanis water surface on the left side.


    ARTnGame - Instagram - Facebook - Twitter - Discord - Youtube - Reddit - Discount Offers
    (New offers - Upgrade from Sky Master ULTIMATE to any other ARTnGAME asset for only $19! - Also Massive ARTnGAME Chain Sale !)
     
  28. nasos_333

    nasos_333

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    InfiniRIVER - Dynamic Fluid Simulator, work in progress on adapting the system for use with the upcoming InfiniSPLAT asset.

    The integration is planned to allow two things ideally, provide the InfiniSPLAT with the global flow simulation to define rivers dynamically and the 2D flow with vortexes simulation to allow fully realistic true fluid simulation in the water flow locally, given feedback of the splat map from InfiniSPLAT to define the obstacles for the flow.

    ARTnGame - Instagram - Facebook - Twitter - Discord - Youtube - Reddit - Asset Store
    (New offers - Upgrade from Sky Master ULTIMATE to Environment Building Bundle for $99 and save $600 on ARTnGAME assets!)
     
  29. nasos_333

    nasos_333

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    InfiniRIVER - Dynamic Fluid Simulator v1.1.2 is now available at the Unity Asset Store !

    InfiniRIVER v1.1.2
    - Upgraded the system to Unity 2021.3 LTS, which will be the version the next features will be based on.
    - Added new 3D particles regulated by water flow demo
    - Fixed an issue with the URP refraction shader in Unity 2021.3
    - Refined the Chess Board demos and fixed an issue in one of the three demos
    - Refined the HDRP water shading for Linear color space
    - Added HDRP version of the URP Ice Refraction shader and related demo scene

    ARTnGame - Instagram - Facebook - Twitter - Discord - Youtube - Reddit - Asset Store
    (New offers - Upgrade from Sky Master ULTIMATE to Environment Building Bundle for $99 and save $600 on ARTnGAME assets!)
     
    Last edited: Mar 16, 2023
  30. nasos_333

    nasos_333

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    InfiniRIVER - Dynamic Fluid Simulator v1.1.2a is now available at the Unity Asset Store !


    InfiniRIVER v1.1.2a

    - Reorganized the demo scenes based on the pipeline used, for clarity on which demo scenes work on which pipeline. The main demo scene with the global configurator of the system for all pipelines is kept in the project root folder for direct access.

    ARTnGame - Instagram - Facebook - Twitter - Discord - Youtube - Reddit - Asset Store
    (New offers - Upgrade from Sky Master ULTIMATE to Environment Building Bundle for $99 and save $600 on ARTnGAME assets!)