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in3D can put real humans into your game | Looking for cooperation

Discussion in 'Multiplayer' started by in3D_io, May 12, 2020.

  1. in3D_io

    in3D_io

    Joined:
    May 12, 2020
    Posts:
    1
    Dear Unity Community,

    Our company, in3D has developed a scanning technology where we can create a full digital twin (body and head) from one video scan done with an IPhone.
    If you a game developer and want to partner up with us and experience with our technology and SDK, we are looking for you.
    Also, we are looking to demonstrate our technology within a fighting game with existing models - If you are reading this and has experience with UFE/ fighting games, and want to put yourself in the game - We will provide the models if you are willing to embed it into the game:)

    Contact me at sergei@in3d.io

    Please see below a model of our team member, scanned with our app and inserted into GTA below:

     
  2. Ty3030

    Ty3030

    Joined:
    Aug 20, 2022
    Posts:
    2
  3. amitghimire

    amitghimire

    Joined:
    Jun 15, 2022
    Posts:
    12
    There are scripts AssetInfo.cs and CredentialsBase.cs which have depenedency to AssetDatabase( UnityEditor Namespace) preventing from building when we import the asset in unity. I tried using the #if preprocessor around the AssetDatabase code but throws bunch of other errors when I do this. Is there any way to fix this?