The performance of fragment shaders in Unity 2022.3.7f1 compared to 2022.1.7f1 has significantly worsened, affecting both custom and Unity shaders. In our game, shading performance in 2022.3 runs at half the speed compared to 2022.1. In the provided test project, it's not as severe, but still noticeably slower. The project is using Universal RP, and due to the Unity upgrade from 2022.1 to 2022.3, URP has been automatically upgraded from version 13 to version 14. I found the following note in the URP 14 changelog: Perhaps this change is causing the degradation in shader performance? This issue primarily affects low- to mid-tier Android devices. I used a Xiaomi Redmi 5 with Android 8 to measure performance for this bug report, representing our low-tier device. In Unity 2022.1.7f1, our custom Terrain shader runs at 50ms on the Redmi 5. In Unity 2022.3.7f1, our custom Terrain shader runs at 68ms. This is 18ms slower than before or a 34% decrease in performance. The more complex the shader, the greater the performance difference when comparing Unity 2022.1 to 2022.3. Cheap shaders, such as the Unlit shader, also show worse performance, although not as severe as complex ones. I submitted bug-report IN-55445 with a project to reproduce this issue.