I am working on a multiplayer networked game with a dedicated authoritative server, clients connecting from a web player, and am experiencing server issues and wondering if Raknet would be a better choice for my game. However, I'm not finding an easy introduction to Raknet. Can anybody answer a few questions? 1. Does Raknet come with Unity 2.6? Or do I need to download it separately? 2. How integrated into Unity 2.6 is Raknet? Is it a transparent implementation? Or do I need rethink my coding? 3. Is there any documentation or a tutorial written that gets you started with using Raknet on your server? Thanks!