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I know it's not much but just wanted to show some progress!

Discussion in 'Netcode for GameObjects' started by Serinx, Jan 26, 2023.

  1. Serinx

    Serinx

    Joined:
    Mar 31, 2014
    Posts:
    781
    I'm struggling a bit with getting the hang of transform parenting over the network, but all in all looking pretty decent.
    I had to make a fake local copy of the spear to be able to parent it to the hand bone.
    Picking up objects and then throwing them, all synchronized and being able to put them down/swap for another item (this proved to be surprisingly difficult).

    Also managed to synchronise a takedown/assassination.

     
  2. RikuTheFuffs-U

    RikuTheFuffs-U

    Unity Technologies

    Joined:
    Feb 20, 2020
    Posts:
    426
    Looks great! :D
     
  3. DarkenSoda

    DarkenSoda

    Joined:
    Apr 3, 2020
    Posts:
    5
    Can you explain how you made the weapon pickup/drop system?
    I've been struggling with making a weapons system that should include multiple weapons each with their own attack style and animation.
    I can't even figure out how to make weapons attach to the player correctly without any delay on server/client sides.