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HybridRenderer LodGroups

Discussion in 'Graphics for ECS' started by Carpe-Denius, Apr 27, 2020.

  1. Carpe-Denius

    Carpe-Denius

    Joined:
    May 17, 2013
    Posts:
    842
    I got the following message in the conversion log:

    Warning: A renderer can not be in multiple different LODGroup. from Pallet_01_B_LOD0
    (which belongs to the AssetStoreOriginals Harbour)


    Do you plan on changing that? I have many prefabs with that setup, street light for example: LOD2 contains just the pole, LOD1 gets the pole and the light shape and LOD0 additional objects like that pedestrian crossing switch-thing.

    Edit: I might have misunderstood something. Different LODGroups, not different LODGroupLods.