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How to update Broadcast Data after hosting a server?

Discussion in 'Multiplayer' started by WuchiOnline, Jul 28, 2021.

  1. WuchiOnline

    WuchiOnline

    Joined:
    Apr 5, 2018
    Posts:
    10
    I'd like to use the broadcast data to transmit specific metadata using delimiters to clients searching for joinable servers, such as current server population.

    However I realize that broadcast data needs to be set before hosting a server, and cannot be changed while the server is being hosted. So this makes broadcast data useless for updating current server metadata to searching clients.

    Is there a workaround for this, or perhaps I am mistaken? New to multiplayer with UNet/Mirror. Any help would be greatly appreciated. Thanks!