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How to reduce Lag or Ping in unity networking

Discussion in 'Multiplayer' started by RCostaDesigner, Jun 19, 2015.

  1. RCostaDesigner

    RCostaDesigner

    Joined:
    Mar 7, 2014
    Posts:
    3
    Hello guys, i have a multiplayer game that works fine, with no lag, ping goes about 5~20( IF the server and the client are close ). Then, i have a server running far away from the clients, and the syncronization of the positions, etc is very bad.. ping goes around 200~300.. Any ideas of how can i fix it? The actual sendrate i'm using is 50.
    Thanks!

    Edit: When i remove the enemies, everything goes fine.. so the problem is that there is too many enemies on the scene? can someone give a hand ?
     
    Last edited: Jun 19, 2015