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How to go about adding grass?

Discussion in 'World Building' started by MechaWolf99, Jul 28, 2019.

  1. MechaWolf99

    MechaWolf99

    Joined:
    Aug 22, 2017
    Posts:
    294
    Hello.
    So, I have been trying to figure out a good way to put grass in my game (3D). First I tried using the grass brush with the default terrain. But I couldn't get the quantity I wanted, it felt very sparse. And I am not 100% sure I want to use Unity Terrain.
    I'm not really sure what a good way to go about adding grass would be. Just a bunch of gameobjects, each it's own texture/blade/patch of grass? Then just have them disappear at a distance? Or would using something like RenderMeshInstance be better? Talking about large amounts of grass btw.
    I haven't really been able to find mush info on the subject.
    Any insight would be greatly appreciated! :)