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Question How to delete Unity Plastic SCM cloud repositories?

Discussion in 'Editor & General Support' started by JerryWeii27, Feb 27, 2021.

  1. JerryWeii27

    JerryWeii27

    Joined:
    Feb 27, 2020
    Posts:
    48
    So basically I opened unity hub today and saw the new Plastic SCM tab.
    I created a file in the unity hub, under the plastic SCM tab, and now I want to delete it.
    However I cannot find any delete buttons or something like that.
     
    mafole4x likes this.
  2. bagezifu

    bagezifu

    Joined:
    Jun 27, 2014
    Posts:
    1
    It is in the windows/package manager.
     
  3. yodda

    yodda

    Joined:
    Nov 3, 2016
    Posts:
    23
    me too I want to remove plastic but don't know-how. it lagged my computer.
    I already uninstalled it but it keeps showing in the unity IDE.
     
    CloudyVR likes this.
  4. nate4228

    nate4228

    Joined:
    Sep 1, 2021
    Posts:
    1
    Plastic SCM sucks please help with how to remove it!
     
    imaginadio, paulyp1, CloudyVR and 5 others like this.
  5. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,752
    Extra unwanted packages in new projects (collab, testing, rider and other junk):

    https://forum.unity.com/threads/temp-unityengine-testrunner-dll-error.1133938/#post-7287748

    About the fastest way I have found to make a project and avoid all this noise is to create the project, then as soon as you see the files appear, FORCE-STOP (hard-kill) Unity (with the Activity Manager or Task Manager), then go hand-edit the Packages/manifest.json file as outlined in the above post, then reopen Unity.

    Sometimes the package system gets borked from all this unnecessary churn and requires the package cache to be cleared:

    https://stackoverflow.com/questions/53145919/unity3d-package-cache-errors/69779122

    Please consider using proper industrial-grade source control in order to guard and protect your hard-earned work.

    Personally I use git (completely outside of Unity) because it is free and there are tons of tutorials out there to help you set it up as well as free places to host your repo (BitBucket, Github, Gitlab, etc.).

    You can also push git repositories to other drives: thumb drives, USB drives, network drives, etc., effectively putting a complete copy of the repository there.

    As far as configuring Unity to play nice with git, keep this in mind:

    https://forum.unity.com/threads/prefab-links-keep-getting-dumped-on-git-pull.646600/#post-7142306

    Here's how I use git in one of my games, Jetpack Kurt:

    https://forum.unity.com/threads/2-steps-backwards.965048/#post-6282497

    Using fine-grained source control as you work to refine your engineering:

    https://forum.unity.com/threads/whe...grammer-example-in-text.1048739/#post-6783740

    Share/Sharing source code between projects:

    https://forum.unity.com/threads/your-techniques-to-share-code-between-projects.575959/#post-3835837

    Setting up an appropriate .gitignore file for Unity3D:

    https://forum.unity.com/threads/removing-il2cpp_cache-from-project.1084607/#post-6997067

    Generally setting Unity up (includes above .gitignore concepts):

    https://thoughtbot.com/blog/how-to-git-with-unity

    It is only simple economics that you must expend as much effort into backing it up as you feel the work is worth in the first place.

    "Use source control or you will be really sad sooner or later." - StarManta on the Unity3D forum boards
     
    anycolourulike likes this.
  6. yodda

    yodda

    Joined:
    Nov 3, 2016
    Posts:
    23
    I wanted to use PLASTIC but it made my unity editor response lag and reduced my overall productivity because of it.
    I wanted to delete it and found it glued to unity like melted plastic.
     
    CloudyVR, notAnkur and LordGvozd like this.
  7. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,752
    Well played that was, Yodda, well played.

    I'd make a blank project, remove plastic (See steps above for other unwanted crap), then copy the entire contents of the Assets folder over, then noodle whatever ProjectSettings you had back into place (tags, physics, names, etc.)
     
  8. yodda

    yodda

    Joined:
    Nov 3, 2016
    Posts:
    23
    gosh, and I thought unity will create a remove button for Plastic like they made an install button hehe.
    I think unity needs to explain to the user the meaning of pressing install more deeply. for example, it will be a long process to remove it later if you press install and so...
     
  9. notAnkur

    notAnkur

    Joined:
    Jun 16, 2020
    Posts:
    1
    I removed "version control" from the In-project packages menu and its gone
     
    zlmrzlo and CloudyVR like this.
  10. Sagap

    Sagap

    Joined:
    Feb 24, 2019
    Posts:
    3
    Can confirm that the Window > Package Manager [In Project] > Version Control > Remove option seems to get rid of it. Like others, I recommend creating a Git repository on the project directory, making sure to have a proper .gitignore and LFS enabled.

    Beyond not using Plastic, what made me actively want to get rid of it was the ridiculous clutter of owl sprites it was adding to my assets searches.