Hi all, I'm currently trying to refactor my player character's animation system using the newfangled substate machines for animator controllers, and I'm having a slight (though annoying) issue. Inside of a substate machine, whenever I drag the first animation clip in to create a state, it creates the new orange (default, non-conditional) transition from Entry to this first state. When I later add more states and want the orange default entry transition to go to a different state, I... can't. Changing the 'default' orange-highlighted state (which we were all familiar with pre-5.0) doesn't change this orange 'Entry' transition, instead it just makes that state the overall first state that this entire Animator Controller starts with, like it did before: I'm really out of ideas on how to modify this transition. You can't delete it like any other transition. When you click on it the inspector just goes blank and gives no information, not like it does with normal transitions. I always thought it was impossible to just change where a transition is pointing, but maybe I'm wrong? That's all I can think of. They don't mention anything about this in the official tutorial, either. TL;DR: How do I make it so that the orange arrow points to Jump_Enqa rather than Fall_Enqa? Thanks much!