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how big is to big for rpg

Discussion in 'World Building' started by alishokie, Feb 23, 2022.

  1. alishokie

    alishokie

    Joined:
    May 7, 2021
    Posts:
    1
    im very new to this. so i was wondering if anyone would know how big is to big realistically. one square of 1000 m in each direction how many would be okay, do i need to do separate maps with separate loads to make it easier. or is one big map easier?
     
  2. StaggartCreations

    StaggartCreations

    Joined:
    Feb 18, 2015
    Posts:
    2,285
    Dividing the world into chunks will definitely be beneficial in the long run.

    If anything, just to have the ability to load chunks of the world in sequence. Otherwise the game may just freezes for 10-30 seconds on startup, by trying to load in one huge chunk of data at once.

    In my experience, anything over 2x2km starts to require "open world" treatment (eg. a streaming system). Especially when it's packed full of stuff.
     
  3. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    I'd suggest exploring the limit of your own capability first. It could be you struggle to provide content for a small area.
     
  4. PutridEx

    PutridEx

    Joined:
    Feb 3, 2021
    Posts:
    1,136
    One game I recently found is "Northern Journey".
    It's not an RPG per say, but it's quite a big world, quests, tons of enemies, amazing level design and atmpsohere + NPCS, and a story. Reminds me of dark souls 1.

    I was surprised how much one developer can do, this game honestly gave me motivation. Very impressive stuff.
    You can find a video where the developer talks about his process in making this game here: Video
    One thing that surprised me is how he chose not to have any shadows, most things are unlit, and he doesn't even use normal maps. Goes against so many things many of us deem a necessity to a 3D game.

    All assets are custom too: scanned his own textures, created custom models, did animations, etc.
    This is not easy though, especially finishing something like this. You really have to be passionate, or find something else that really drives you to not just start it, but more importantly finish it.
     
    warthos3399 likes this.
  5. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    2,076
    That might be a good idea.

    If each area is large, I think making each unique area, into seperate models in their own scenes, might be a good idea.
     
    Last edited: Jul 4, 2022