Hello, we are trying to make our game work (host and connect) over LAN. I am hosting on my computer and another participant in the same LAN is trying to connect. However, it is not working and we cannot figure out why. Here are the Unity Settings for our UNetTransport in the NetworkManager: The IP address matches my LAN IP address: (the port is not being used by another application) Both of our windows firewalls are turned off. One thing that seems fishy, is that the logfile, when the application is started, shows another port being occupied than the one we entered in Unity: We are clueless how to proceed at this point and appreciate any help. Thank you very much!