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Question Hierarchy for XR Rig and Rigid Body Avatars

Discussion in 'XR Interaction Toolkit and Input' started by codymartin2005, Jul 12, 2021.

  1. codymartin2005

    codymartin2005

    Joined:
    Dec 29, 2015
    Posts:
    7
    Hello,

    Currently I have an XR rig container for a humanoid avatar.. Under the XR Rig I have the offset and then HMD, Left, Right Controllers, and a humanoid avatar with collider and rigid body. At start the XR rig gets scaled to the avatars size which works fairly well.

    I added my first level in with stairs and in this setup, the avatar can walk up, but the xr rig stays at the starting ground level which is not what I want since the controllers and hmd are now out of sync.

    I'm curious to hear how people are structuring their XR rig and avatars in situations like these.

    Thanks in advance!
    Cody