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Hi there, i have a question

Discussion in 'Documentation' started by hfhfghg, Dec 15, 2018.

  1. hfhfghg

    hfhfghg

    Joined:
    Dec 15, 2018
    Posts:
    2
    Hi there,

    I was wondering how "total play time per active user defined"? Is this drawn from a sample of all players? Or is it based only on returning players? Players with some minimum threshold of game time?

    I'm wondering because we're getting totally conflicting numbers between Unity Analytics and Game Analytics regarding average session length (which I am calculating by dividing play-time-per-user by sessions-per-user).

    Thanks for your help!