I am trying to get 2 different computers to talk to each other in my multiplayer unity project. All the unity tutorials I've come across show you how to set up either localhost multiplayer (2 exe's on the same computer) or using UNET with an internet connection to set up a non-local server. Is there a way to simply send and receive data over a wireless router that isn't hooked up to an internet connection? I've tried changing the IP address the client is connecting to, but not sure what the right way to go about this is. Any direction would be appreciated.