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HDRP UI anti-aliasing

Discussion in 'Graphics Experimental Previews' started by GileanVoid, May 28, 2019.

  1. GileanVoid

    GileanVoid

    Joined:
    May 10, 2016
    Posts:
    14
    Since it is not possible to use mutliple cameras with LWRP and HDRP, is there any way to apply antialiasing to UI using Screen Space - Overlay mode? Sure, I can change it to Screen Space - Camera, but in this case UI will also be effected by other post-processing effects, such as bloom, and will be turned into a mess. So, is there any other way possible?
     
  2. GileanVoid

    GileanVoid

    Joined:
    May 10, 2016
    Posts:
    14
    For future fellow googlers: you dont need anti-aliasing on your ui. To make it smooth just check the "Generate mip-maps" option in the "Advanced" section of sprite import settings.
    upload_2019-6-3_0-17-18.png
     
    hertz-rat likes this.
  3. StuwuStudio

    StuwuStudio

    Joined:
    Feb 4, 2015
    Posts:
    165
    For future fellow googlers: If you have an image type as filled, cut regions can't be antialiased, you will need a custom shader to fix that.
     
    dog_funtom likes this.