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HD RenderPipeline Camera bug

Discussion in '2019.1 Beta' started by Hiki-01, Jan 30, 2019.

  1. Hiki-01

    Hiki-01

    Joined:
    Jan 17, 2019
    Posts:
    2
    When I select my camera in editor I dont have guizmo and i have a lot of error.
    My camera broke when i put my HDRenderPipelineAsset in graphic setting.
    Unity 2019.1.0b1 and reproduce with unity 2019.1.0a14 Capture.PNG
     
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,620
    Hiki-01 likes this.
  3. Hiki-01

    Hiki-01

    Joined:
    Jan 17, 2019
    Posts:
    2
    yeah but i don't have R8_SRGB support error and my project look fine just i can't move my camera and it generate a lot of error
     
  4. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
    This seems to be a separate issue. Could you please submit a bug report with a reproduction project and reply in here with the case #?
     
  5. gberon

    gberon

    Joined:
    Jan 30, 2019
    Posts:
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    he has been merged in #1118009
    Before merge #1122373
     
  6. gberon

    gberon

    Joined:
    Jan 30, 2019
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    And packages from manager like VFX Graph don't work too with about the same problems
     
  7. Spoonfishlee

    Spoonfishlee

    Joined:
    Mar 21, 2016
    Posts:
    50
    Hey! I have the same issue right after updating Post Processing to 2.1.3. It may or may not be connected to that.

    If I have a camera selected and active, the scene view has no navigation whatsoever, and I can't press F to focus on camera. There is also no gizmo. I can click on other things to be able to navigate again, and get the gizmo back.

    If I disable the camera game object, I can move the invisible camera to a new spot and enable it again.

    This is in 2019.1.0b1
     
  8. rz_0lento

    rz_0lento

    Joined:
    Oct 8, 2013
    Posts:
    2,361
    This is already fixed in 5.3.1-preview (it's still waiting in their pipeline so it doesn't pop up in package manager yet):
    https://issuetracker.unity3d.com/is...ra-is-selected-and-hovering-over-scene-window
    I made a thread about this a while ago: https://forum.unity.com/threads/err...-only-happens-on-2019-1-0a14-with-srp.614461/

    As for the other linked error, that's something you see on PP stack v2 with recent 2019.1 versions and it's coming from TAA, you get rid of that error if you change your PP AA to FXAA for the time being (but better just use 5.3+ on 2019.1 anyway at this point, it's fixed there on PPv3).

    Edit: TAA error has been fixed also on PP 2.1.3 package.
     
    Last edited: Jan 31, 2019
    hippocoder and LeonhardP like this.