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Graphical Issues pursuant to an engine upgrade

Discussion in 'Editor & General Support' started by JSaunders, Mar 30, 2022.

  1. JSaunders

    JSaunders

    Joined:
    Aug 6, 2018
    Posts:
    17
    Hello! I recently upgraded my company's project from Unity 5.6 up to Unity 2019.4.22f1 and have been having some issues with graphics since then. Either this is because newer versions rely on a render pipeline, which we originally did not have, because we were using custom shaders, or some combination of the two. Either way the graphics of the game are broken in a way that neither I nor the other coder understand. We have checked the shaders and the lightmaps, but neither seem to be the culprit, at least not individually. We adjusted both separately, then together, then in combination, and while some thing would work better in editor, they never worked in build versions. Another issue is that occasionally the terrain will just turn white. This has been plaguing us for a while, and I'm hoping that someone may be able to help!
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,745
    I am presently shipping all my Unity 5.6.6f2 projects on Unity 2018.4.19 and they work perfectly, building for iOS and Android. Are you able to consider Unity 2018 LTS instead?
     
  3. JSaunders

    JSaunders

    Joined:
    Aug 6, 2018
    Posts:
    17
    Unity 2019 is the version that we're building for because we have a few new features that require plugins for it. But, fortunately, 2019.4.22f1 is the LTS for 2019.
     
  4. giantkilleroverunity3d

    giantkilleroverunity3d

    Joined:
    Feb 28, 2014
    Posts:
    383
  5. JSaunders

    JSaunders

    Joined:
    Aug 6, 2018
    Posts:
    17
    I haven't seen any errors in my log though, it thinks that it's working just fine for some reason.