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Fresnel + Normal Map = Doesn't work?

Discussion in 'Graphics Experimental Previews' started by romanpapush, Jun 17, 2019.

  1. romanpapush

    romanpapush

    Joined:
    Sep 20, 2012
    Posts:
    40
    Hello,

    I'm trying to get Fresnel node working with a Normal Map.
    This is my setup:

    upload_2019-6-17_20-19-13.png

    The preview on the final node itself is the result I'm aiming for. But in scene view it looks like this:
    upload_2019-6-17_19-52-58.png
    (I'm just outputting the result to Color. Object in the image is a heavily subdivided disk with vertex offset of the same input b/w map)

    Am I doing something wrong? I've tried every imaginable combination of different spaces, transforming those spaces, but still nothing.

    Thank you in advance.
     
  2. romanpapush

    romanpapush

    Joined:
    Sep 20, 2012
    Posts:
    40