Freecamera doesn't have axis inversion options, and it is "inverted" by default. This causes issues when used with ThirdPersonController: controller thinks camera is rotated in the opposite direction and makes the character move the wrong way relative to camera's forward axis. For example if I rotate camera 45 degrees to the right and press "forward" key, character will turn 45 degrees to the left and walk in that direction. I know I can invert x and y axis directly in Unity input settings, but this simply "inverts" the issue. Is there any chance axis inversion will be added to the FreeLook camera?
FYI The latest CM beta has this feature. You can get it here: https://forum.unity.com/threads/cm-v2-1-release-candidate.497202/