Hello, I'm battling the reflection of the terrain with the standard shader with deferred lighting (2017.2). When using the options you provide, the terrain is rendered in forward mode. As I use Vegetation studio, the terrain becomes semi transparent and shows the props poking through the ground. Is there a way to change the Unity lighting while keeping the terrain in deferred? What I've found so far is this topic: https://forum.unity.com/threads/standard-terrain-shader-smoothness-solved.297691/ But this applies to Unity 5. In 5.5 they removed the remapping of the roughness curve when they introduced GGX (https://docs.unity3d.com/Manual/UpgradeGuide55.html) Thanks in advance!