We use terrains in all of our levels but the usage of the standard terrain shader isn't really an option for dry like maps. The problem is illustrated below. Both screenshots are with 0 smoothness. While that effect might be alright for other materials it simply does not work for earth like terrain shaders. As you can see it is really vague and looses all color because of the reflection. No other possible setting gets rid of this problem. The same problem happens with the standardSpecular terrain shader. In its current state it is really un usable for bigger terrains you need to allow to tweak this fresnel(?) effect or even smoothness below 0 must be possible. Let me know what you think.