<Frame capturing different passes but sometimes they won't match together.> So, I am aware of the fact that Unity isn't really made for capturing stuffs, but screw me, I'm trying to. I have several passes, like glow, SSS, diffuse, etc... The problem is sometime they match so well like broken bones, but sometimes they won't! Since the capturing time is wasting almost half of my day, I really really need to make sure that they match when I render them out. Is there any option, setting that I can tell it to render in same exact frames? I personally did some research and found out about setting in "Playable Director" ,that under Update Method, change it from Game time to Unscaled game time? (not sure it's working though) If anyone has any idea please help me. Thank you.