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FPS variant

Discussion in 'Made With Unity' started by giulioandrea, Mar 10, 2007.

  1. giulioandrea

    giulioandrea

    Joined:
    Feb 16, 2006
    Posts:
    72
    here is a variant of the fps level with an architectural model made by a friend and me when we were at school... may be for another purpose :)

    http://web.mac.com/geotrupes/iWeb/Main site/Architetture lontane_files/massacre.html

    monsters are not really good, they shoot at barrels and they die, I will work on AI in the next weeks to imptove this...

    You need a fast machine, it is 10 MB level.

    Enjoy
    Ciao
    g.

    PS you need to kill'em all...
     
  2. HiggyB

    HiggyB

    Unity Product Evangelist

    Joined:
    Dec 8, 2006
    Posts:
    6,183
    Good stuff, keep it up and post new builds as you have 'em! That way I can play games and call it "working" a bit more... :D
     
  3. giulioandrea

    giulioandrea

    Joined:
    Feb 16, 2006
    Posts:
    72
    indeed :)
    basically the idea - long term-
    is to create a clone of unreal for which I still need a lot of things... among which for instance I have in mind:
    -1- improved AI of enemies
    -2- explosions and blood + explosion fumes on surfaces (this should be ok)
    -3- the redeemer bomb (which you can drive to the target) (this should be ok but still a lot to do)
    -4- general improvement and bug fixes...
    so it will take monts, unfortunately I do not have so much time, but definitely I am happy I could do something simply adapting the tutorial... and I enjoyed with the textures, it's really easy to place multilayers and so on...
    Ciao
    G>