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FPS Mesh Tool

Discussion in 'Assets and Asset Store' started by CodeBison, Jan 11, 2015.

  1. jnbbender

    jnbbender

    Joined:
    May 25, 2017
    Posts:
    321
    Can I suggest that the documentation be put in pdf format. I do not have MS Word, nor will I, and when I upload to Google Docs I can't see any pics.
    Thanks.
     
  2. CodeBison

    CodeBison

    Joined:
    Feb 1, 2014
    Posts:
    217
    It's available in Google Docs format online here: https://docs.google.com/document/d/1wEq3hl1F72EZ6jHxstTGP2iF5ohpY8CtYlK9MMlP_YU (linked from Asset Store page). Please let me know if you have trouble viewing the images etc at that link.

    Cheers!
     
    JBR-games likes this.
  3. AscendanceCapital

    AscendanceCapital

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    Jul 25, 2016
    Posts:
    7
    Have you had success creating first person arms with UMA as of yet?
     
  4. CodeBison

    CodeBison

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    Feb 1, 2014
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    217
  5. Rostomidss

    Rostomidss

    Joined:
    Dec 15, 2019
    Posts:
    1
    Hello, can anyone help me out with how to properly set FPS mesh tool hands with UFPS2 first person controller i am having a terrible hard time trying to find the correct position and also trying to find out why the hands are not working properly with UFPS state system.
    Here is a youtube link to what i am experiencing:
     
  6. CodeBison

    CodeBison

    Joined:
    Feb 1, 2014
    Posts:
    217
    There's a material handling component included with FPS Mesh Tool that's designed to work with the Opsive controllers during first/third person perspective switches, but it's not relevant for a first-person-only project. Your best bet regarding UFPS2 setup will be to ask on the Opsive forums. The FPS arms produced by FPS Mesh Tool are a standard Humanoid rig, so they'll have the same configuration requirements of any other humanoid rig. The Opsive crew will have a much better idea about what to do to sort out any configuration issues regarding positioning and state.
     
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