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Resolved Forward time on load

Discussion in 'Visual Effect Graph' started by Odd-One-Out, Jan 15, 2021.

  1. Odd-One-Out

    Odd-One-Out

    Joined:
    Aug 30, 2013
    Posts:
    2
    I have an orb with a VFX particle system. Those particles move a certain way over time. Is it possible to simulate a certain amount of movement before the scene loads so it doesn't seem like the particle system is just getting started? Thanks!

    Current initial state.png
    Desired initial state.png
     
  2. VladVNeykov

    VladVNeykov

    Unity Technologies

    Joined:
    Sep 16, 2016
    Posts:
    550
    Hi @Odd-One-Out ,

    Yes, at the asset level you can set your prewarm time:

    This should give you the desired result. Hope this helps!
     

    Attached Files:

    Odd-One-Out likes this.
  3. Odd-One-Out

    Odd-One-Out

    Joined:
    Aug 30, 2013
    Posts:
    2
    Awesome @VladVNeykov !! It works perfectly. I thought it would be set in the graph itself. Thank you so much!
     
    VladVNeykov likes this.