2D Foundational Features for Project Tiny 0.22 We are releasing the first batch of 2D features for Project Tiny! Important Note: This release is targeted for Tiny 0.22 only. This means that trying to use 2D Entities with other versions of Tiny will not work at this time. This is a foundational set of 2D features. As such it is focused on supporting basic rendering of sprites and collision detection in 2D. Rendering Sprite conversion Sprite Renderer conversion Sprites/Default Material conversion Sprite Atlas conversion Runtime 2D rendering pipeline Editor 2D rendering pipeline Physical Collision Detection Primitive colliders conversion Compound collider conversion Rigidbody2D conversion Physics broadphase Broadphase querying API Playable Demos: Play Tiny Gems Play Tiny Spaceship Getting Started: Here's a preconfigured project to get you started quickly: 2D Entities Starter Samples: The source projects for the playable demos above are also available for you to explore. Find them here: Project Tiny Samples Documentation: For more detailed instructions on how to use 2D entities see the package docs here: 2D Entities Package Docs Please share your experience with the tools by replying to this post or creating a new one. How does this feature help you achieve your desired outcomes? What works as expected? And what doesn’t? We’re excited to hear back from you! We will be curating answers to frequently asked questions in the discussion.