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FEATURE REQUEST : Apply Playmode Tweaks.

Discussion in 'General Discussion' started by TheAngrycrow, Jul 10, 2013.

  1. TheAngrycrow

    TheAngrycrow

    Joined:
    Jun 16, 2013
    Posts:
    12
    Have you ever been assigning rectangles for your GUI in the editor while the game is running? Then perhaps you've had to write down the changes that you've made and then re-type all of the values into the script inspector. Please stop me if this already exists somewhere. I motion for an Apply Tweak function for GameObjects and Prefabs. You can save changes to the game while it's running. It'd probably be a good idea to dialogue some kind of 'are you sure?' or better still to have undo functionality ( as well ). I think that applying changes while running the game will make prototyping EVEN FASTER on this platform.

    That's my thought.

    Any takers?
     
  2. drewradley

    drewradley

    Joined:
    Sep 22, 2010
    Posts:
    3,063
    There are some assets in the asset store that allow you to save at runtime. Also, if you are changing anything in a component in the inspector, you can click on the little gear and copy the component while the game is running then paste in the values when it's stopped.
     
  3. User340

    User340

    Joined:
    Feb 28, 2007
    Posts:
    3,001
    +1, It's almost as good. Works just fine if you are only changing one component at a time (as you can't copy multiple components at once). But that's what happens like 99% of the time anyways.
     
  4. TheAngrycrow

    TheAngrycrow

    Joined:
    Jun 16, 2013
    Posts:
    12
    I did not know about that! I'll give it a shot.