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FBX angles

Discussion in 'Asset Importing & Exporting' started by AlbertoT, May 31, 2009.

  1. AlbertoT

    AlbertoT

    Joined:
    Mar 27, 2009
    Posts:
    159
    Hello

    I have had a lot of problems to import FBX animated files into Unity

    Now I found out that FBX supports Euler angles only
    The conversion quaternion -> euler can be an issue
    If the rotational key are close to +- 180 °

    Were you aware of this ?
    and more important

    1) Is it sufficient to take such precaution to avoid any further problem ?
    i.e using only models with rotational keys << 180 °

    2) Does the Blender FBX converter work properly
    i.e using also models with rotational keys ==180 °


    I ask this question because I purchased Unity3d a couple of monthes ago and I like it very much but I was going to quit with it since it was impossible for me to load animated files into the engine

    I use only cheap packages : MilkShape, fragmotion, UltimeUnwrap