I am trying to test some issues with shader memory for addressables loading and very frequently i hit this error in xcode: Thread 1: EXC_BAD_ACCESS (code=1, address=0x8) errors It would often work fine and then out of no where this errors come up and the tool is unable to used forever. The last time is when i updated my unity version to 2021.3.15f1. I tried to clean the addressables, delete the ios folder . . . but still stuck. Its particularly there for 2022.1 Any ideas?