Search Unity

  1. Unity 2020.1 has been released.
    Dismiss Notice
  2. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice

Empty Project - Bad Performance - AMD RX 580 + i4690k - Oculus Rift S

Discussion in 'Getting Started' started by Geradewegsgegendiewand, Jul 20, 2020.

  1. Geradewegsgegendiewand

    Geradewegsgegendiewand

    Joined:
    Jul 6, 2020
    Posts:
    4
    Hello!

    Sorry for the repost but the VR sub-forum seems not very active.
    Maybe here someone can help me out. I've a annoying performance problem which is driving me crazy.

     
  2. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    8,758
    What does the profiler say is the cause?
     
  3. Geradewegsgegendiewand

    Geradewegsgegendiewand

    Joined:
    Jul 6, 2020
    Posts:
    4
    Sorry for the late response very busy right now...

    Well the Profiler says that "Scripts" and "Others" are the most computationally tasks.
    The player loop takes like 20 ms.
    As mentionded this is a empty scene only with the OVRCameraRig from the Oculus SDK.
    I have no clue whats meant by "others".
    Here is a snapshot from the spikes. But as you can see its barely reaches 60 FPS.


    GPU utilization reaches only 10 % utilisation and CPU 50-60 %.
     
  4. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    15,963
    One important detail about the profiler is that it includes the editor's resources usage when viewed within the editor. It's the most likely reason for the 20ms result. Have you tried updating your drivers? Unity has been known to be picky with drivers.
     
unityunity