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Bug E.T.A for fix on NetworkList<T>.Contains(T) return value is inverted?

Discussion in 'Netcode for GameObjects' started by hoesterey, Jan 24, 2022.

  1. hoesterey

    hoesterey

    Joined:
    Mar 19, 2010
    Posts:
    659
  2. luke-unity

    luke-unity

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    Sep 30, 2020
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    306
    I raised this with the team. We had made that change on the develop branch but missed the backport to the 1.0.0 release. We will try to get it released as soon as possible with the next minor release.
     
    hoesterey likes this.
  3. hoesterey

    hoesterey

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    Mar 19, 2010
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    659
    Thanks so much! Getting this fixed will help more written code to need less changes as we go forward! Appreciate it.
     
  4. luke-unity

    luke-unity

    Joined:
    Sep 30, 2020
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    306
    This has been fixed in 1.0.0-pre5 which we released yesterday.
     
    hoesterey likes this.
  5. hoesterey

    hoesterey

    Joined:
    Mar 19, 2010
    Posts:
    659
    Awesome!