As demonstrated in the gif below, any dynamic physics body that comes in contact with a static physics body, stop as intended with the expectation from Neuton's 2nd law; however, when a dynamic body attempts to settle on another dynamic body, it seems to fight back a bit resulting in bouncing effects. This happens with varying values of friction and restitution as well. It occurs in new empty scenes with minimal components as well as the samples provided. Question: Is this a bug? Or is there something we need to do in addition to handle multi dynamic object collisions to create, for example, piles of objects?