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DOTs physics API to be changed?

Discussion in 'Physics Previews' started by RogueStargun, Jun 4, 2020.

  1. RogueStargun

    RogueStargun

    Joined:
    Aug 5, 2018
    Posts:
    296
    I've been trying to play around with some of the DOTS physics examples, but I'm finding they are quite complicated/bloated.
    The code for authoring the component for changing the color of a cube (TriggerVolumeAuthoring) contains 390 lines of code not including the system for actually changing the color.
    If I were to dive into attempting to make some games with the physics system today, would I expect the api to be mostly deprecated by next year?
     
    Edy likes this.
  2. Sima_Havok

    Sima_Havok

    Joined:
    Dec 16, 2019
    Posts:
    52
    Many refactoring happened around events in general but it's not release yet. From the next release things should look much better.
     
    AlanMattano likes this.