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Discussion in 'Unity Analytics' started by McDev02, Sep 12, 2019.

  1. McDev02

    McDev02

    Joined:
    Nov 22, 2010
    Posts:
    664
    I just played around a little with Custom Events. My goal was to send performance data, such as average FPS values and I wanted to visualize them on a graph. But the data explorer is only showing the quantity of received events, not the values themselves. I was expecting a bit more.

    The only thing I can imagine is setting up a Funnel and categorize FPS values, but that would only tell me if someone had a "Good" FPS rate or not.

    Say you want to know how long people need for one particular level, is it possible to visualize that?
     
  2. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
    As you've noticed, the Dashboard displays an aggregated view of your data only. With a Unity Pro license, you could use Raw Data Export to download the raw events into a local database for processing https://support.unity3d.com/hc/en-u...ries-with-Unity-Analytics-and-Raw-Data-Export
     
  3. McDev02

    McDev02

    Joined:
    Nov 22, 2010
    Posts:
    664
    Well frankly that I can do by sending the data to my own server instead, sounds more intuitive.

    Maybe Analytics develops further in the future, I see some possibilities but for my needs it is not really helpful. The Graphs need to be extended and customizable, that I would find worth a Pro license. Maybe even a custom dashboard with different "widgets".

    Can the market insights be filtered to show only the data of my own users only?
     
  4. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
    No the data cannot be filtered.