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Feature Request Dispatch ModificationEvent when content of addressable folder changes

Discussion in 'Addressables' started by MarekLg, May 20, 2022.

  1. MarekLg

    MarekLg

    Joined:
    Jan 31, 2018
    Posts:
    26
    I'm using a
    ModificationEvent
    to register the address of a prefab at editor time. We have organized our prefabs in such a way that instead of make 100+ assets addressable individually, we only have to make a couple folders addressable. So far it's working great!

    The problem arises whenever I move a prefab from a non-addressable folder to one that is addressable. In that case no
    ModificationEvent
    gets dispatched, but I really think it should (e.g. a
    ModificationEvent.EntryModified
    )

    I'm curious to hear what you think, because maybe I'm just not doing it the intended way..