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des-integrated asset store - not the smartest move

Discussion in '2020.1 Beta' started by laurentlavigne, Mar 27, 2020.

  1. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
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    2,502
    you integrate all services inside unity, even stuff I personally couldn't care less about like analytics or ads, but suddenly someone very clever at HQ decided "hey let's remove the single biggest contribution Unity did to game making out of the engine".

    alright everyone, fire that guy and let's go back to something more sensible


    upload_2020-3-26_17-24-35.png
     
  2. laurentlavigne

    laurentlavigne

    Joined:
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    oh and in case it's a bug (a brain bug) I reported it as such
    1231046
     
  3. JoNax97

    JoNax97

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    Feb 4, 2016
    Posts:
    128
    Oh come on, the asset store was using an ancient web engine and never worked well. Do you really prefer to browse the store in a slow, tiny window inside the editor rather than in a fully fledged browser just an alt-tab away?

    Removing this allows them to free resources for something more important, like polishing the Package Manager so they can finally start testing the UPM format for assets. Also, they're not "removing the single biggest contribution Unity did to game making out of the engine". They are making a more streamlined way to access your assets. The asset store as a concept is not going anywhere.

    PS: Maybe tone down the passive-aggressiveness a bit? ;)
     
    mjc33, jdtec, Prodigga and 1 other person like this.
  4. laurentlavigne

    laurentlavigne

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    yes
    you got me doubting about the integrated asset store so I just tested it in 2019.3 and it's just as slow on Chrome! What you're seeing is just bad web programming or slow server.
    press spacebar and the "tiny window" becomes screen wide, problem solved
    the package manager asset store wasn't working I thought, but I noticed a tiny wheel thing at the bottom so I waited and 20 seconds later things started to show up and 20 seconds after that the icons were updated, slow as molass but that sort of stuff will improve when the servers work properly (or whatever web devs do) once it's up and running it is very cool so I agree with you (just on that ;) )

    here you are most definitely using the wrong words about this post, passive-aggressive means aggressive in a covert way, as you see i don't do passive anything or subtle, everything is harsh and angular so what you mean to say is "maybe tone down the aggressive-aggressive tone" :D
     
    JoNax97 likes this.
  5. JoNax97

    JoNax97

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    Damn it you're funny. I can't argue with that
     
  6. Baste

    Baste

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    Jan 24, 2013
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    4,616
    It's really nice that ctrl+9 doesn't open a useless, ugly store anymore. It'll also allow Unity to not bundle Chromium Embedded Framework with the editor. That should shave off some 200 mb of Unity's download size, which is nice.

    And, yeah, the asset store opens something like 4x slower in the 2018 in-editor store than in my browser. I really don't want Unity to be spending resources on maintaining the in-editor store. That's probably an immense engineering effort, for very, very little value to us.
     
    jdtec, Rich_A, LeonhardP and 5 others like this.
  7. bugfinders

    bugfinders

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    Jul 5, 2018
    Posts:
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    as it was just the normal asset store inside unity i didnt think it was that big a deal for them to do it that way.. i often found myself browsing assets while i was there.. now I wont.. so.. maybe i can cut out drooling over assets i want but probably dont need
     
  8. TheOtherMonarch

    TheOtherMonarch

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    Jul 28, 2012
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    98
    The webstore was easier to use. Good riddance.
     
  9. Rich_A

    Rich_A

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    Nov 22, 2016
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    243
    The asset store UI needs a lot of work so if this is part of it, fine by me. We need fullscreen image previews and pre-loading of those images for starters.
     
  10. laurentlavigne

    laurentlavigne

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    I think that when they notice a drop in asset consumption, we'll start seeing ads in the forum. :D
     
    ROBYER1 likes this.
  11. Peter77

    Peter77

    QA Jesus

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    Jun 12, 2013
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    4,642
    The old Asset Store integration is replaced with a new micro-transaction system they work on for a while. The idea was prototyped during Hack Week 2016, see here for details.

    For example, much effort is being put into functionality that plays an Ads video every time an Unity Personal user is pressing the "Enter Playmode" button.

    If you want to get rid of those Ads, you can buy "Unity Cubes". Unity Cubes is their virtual currency that can be used, among various other things, to remove those mentioned Ads.

    Unity Cubes can be used to unlock better performance and get rid of an exquisite selection of bugs as well. Bugs that occur on the native side cost twice the amount of UC though, not sure why that is. There is also a daily-rotating selection of bug-fixes you can unlock, much of them for 50% off during this time.

    The feature is planned to get released along with 2020.2 later this fall, to make sure it's definitely available for the 2020 LTS cycle. There are also discussions going on right now whether to back-port to 2018.4 and 2019.4.

    They call it the "free-2-create" model and got probably inspired by the free-2-play mobile market. Just a guess though. We will most likely see more info on that in a blog-post soon.

    BTW, you can buy Unity Cubes through the Unity Asset Store of course. You have to make money somehow, right?!

     
    Last edited: Apr 3, 2020 at 12:34 PM
  12. hippocoder

    hippocoder

    Digital Ape Moderator

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    26,457
    I'm a big fan of it being in package manager. Runs a lot faster now.
     
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