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DeepSky Haze - Physically-Based Atmospheric Scattering [RELEASED]

Discussion in 'Assets and Asset Store' started by PiranLBB, Apr 25, 2016.

  1. khos

    khos

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    It is not so good, what is the alternative? Are there any?
     
  2. Elecman

    Elecman

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  3. spaceemotion

    spaceemotion

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  4. blacksun666

    blacksun666

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    @PiranLBB why not release this as open source on github? Yeah would upset people like myself that paid for it, but at least we would get some sort of support for the asset going forward.
     
  5. Unplug

    Unplug

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    why did the asset turn out to be deprecated ?
     
  6. lod3

    lod3

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    Yeah, just noticed this. Hope it returns.
     
  7. Unplug

    Unplug

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    just bought it for 50$ and lost that money now... that said, it work pretty well... but i guess it's broken in 2018 (not tested). what a waste.
     
  8. khos

    khos

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    Have you tried it 2018?
     
  9. Unplug

    Unplug

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    i spe
    i said "not tested" so no i did not tested it... i'm just saying that it may be the reason it became deprecated
     
  10. Unplug

    Unplug

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    anyone found a fix for Aquas or RAM ? turns out that if you lower the render queue the fog will display correctly, but the water itself doesn't look good anymore. RAM set for 2500 or under make fog appear on top but water "bling"