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Question Dealing with the camera

Discussion in 'Getting Started' started by BasicDeveloper_100, Apr 26, 2024.

  1. BasicDeveloper_100

    BasicDeveloper_100

    Joined:
    Jun 28, 2023
    Posts:
    6
    I am making a platformer game. I just started moving the camera, when I found rendering issues.

    Original:

    upload_2024-4-26_21-44-38.png

    In camera:

    upload_2024-4-26_21-42-59.png

    The camera is not rendering a part of the structure. The same thing happens when I zoom in with Scene View.

    upload_2024-4-26_21-44-3.png

    In case you are wondering, I am using a Tilemap and I feel like this may be a part of the reason.

    Nothing I have searched up on Google is helping me. I have also tried changing the framerate and resolution, but to no avail. Could someone help me out?

    Thank you in advance for any help on this.
     
  2. mlodinov

    mlodinov

    Joined:
    Feb 4, 2014
    Posts:
    10
    maybe you can share some more screenshots like hierarchy of the scene, or inspector of the camera. Is camera rotated? Maybe camera is too close to your objects?
     
  3. BasicDeveloper_100

    BasicDeveloper_100

    Joined:
    Jun 28, 2023
    Posts:
    6
    No, I remember the camera is not rotated and has a z position of -10. I can't give more screenshots as I do not have access to unity as of now. I apologize for the inconvenience. Although, I will tell you what I remember. I remember trying to change the camera settings and nothing worked so far. The only things my scene has are some basic managers, and a tilemap. My camera uses Vector3.Lerp on the transform to move mainly to prevent jagged movement, although there may be a better way. I can't send code as, like I said, I can't access unity. Once again, I apologize.