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Daydream with VR-LWRP is killing me

Discussion in 'Daydream' started by CWatsonT2, Jan 14, 2019.

  1. CWatsonT2

    CWatsonT2

    Joined:
    Jan 9, 2019
    Posts:
    2
    I've finally gotten it to compile and run using Unity 2018.3.1f1 with the VR-LWRP and GVR SDK for Unity v1.180.0. The problem is that objects seem to be off by a little bit in each eye so they don't overlap properly when looking with both eyes. If you look through a single eye everything looks fine but if you look with both eyes it'll mess you up real quick. If I disable the LWRP and use standard shaders the problem goes away. I've also tried getting rid of the camera and creating a new one. That didn't help either. I'm using the player prefab that comes in the google sdk. It's like the LWRP affects the camera perspective in some way that I haven't figured out. Any ideas how to fix this?
     
  2. Benjams

    Benjams

    Unity Technologies

    Joined:
    Oct 27, 2017
    Posts:
    5
    We were able to reproduce this and have initiated an investigation into the issue. Thanks for your feedback.
     
    rob_ice likes this.
  3. hawken

    hawken

    Joined:
    Aug 22, 2013
    Posts:
    382
    Oh man I'm glad I saw this thread...
     
  4. rob_ice

    rob_ice

    Joined:
    Nov 11, 2016
    Posts:
    112
    Any update on this?