I've finally gotten it to compile and run using Unity 2018.3.1f1 with the VR-LWRP and GVR SDK for Unity v1.180.0. The problem is that objects seem to be off by a little bit in each eye so they don't overlap properly when looking with both eyes. If you look through a single eye everything looks fine but if you look with both eyes it'll mess you up real quick. If I disable the LWRP and use standard shaders the problem goes away. I've also tried getting rid of the camera and creating a new one. That didn't help either. I'm using the player prefab that comes in the google sdk. It's like the LWRP affects the camera perspective in some way that I haven't figured out. Any ideas how to fix this?