Generally speaking, when targeting Daydream VR and Google Pixel (and subsequent Daydream-certified devices): * Should we enable vsync or not? Is this setting ignored at runtime anyway? * Does using 32-bit display buffer have any special significance on Daydream, good or bad? * Should we enable multithreaded rendering? * Should we enable Graphics Jobs? I know the answers to these have historically varied according to target devices and the specific needs of a each application, but I hope that the vastly narrowed profile of Daydream-certified target platforms will help us narrow down at least some of these options to the "generally best choice", at least as a starting point. Thanks!