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Unity Multiplayer Curious: If you is an Indie developer how do you finance your multiplayer game

Discussion in 'Connected Games' started by pKallv, May 12, 2019.

  1. pKallv

    pKallv

    Joined:
    Mar 2, 2014
    Posts:
    772
    Have to admit that I have not really looked into this in detail and would be interested how you, if you released a multiplayer game, finance the multiplayer part.

    Given cost it is not possible to release a free multiplayer game I guess without financing it yourself?

    Do you solve it with charging for the game upfront? If so, what happen when cost is overcoming income?

    What solution gives the best buck for the money?

    Just curious!
     
  2. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    5,428
    I finance with my day job mostly, and make a small amount of money to offset costs by selling a few assets in my game on the Asset Store.
     
    LukeDawn likes this.
  3. LukeDawn

    LukeDawn

    Joined:
    Nov 10, 2016
    Posts:
    318
    Smart.
     
  4. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    25,176
    Something like Photon Bolt is a good contender for cheap networking since typically one of the clients is the host, and they have punch through as fallback.